THE STORY – Series Arc for KNOWN

known_v6

From now until Easter the Kirk value we will be exploring is BIBLE.  And the part of the story we’ll be in is Exodus.  “KNOWN” is a play on words for the three weeks of our series: KNOW, KNOWN, and OWN.  Here is our series arc for KNOWN

Week 1 – KNOW God (Exodus 3)

Week 2 – God Will Be KNOWN (Exodus 7-10)

Week 3 – OWN Your Faith (Exodus 12: Passover)

THE STORY – Going Further with Genesis

We just capped our series in Genesis from “The Story” and I want to give you a great resource that will help you go further into understanding how God’s Story is put together.  Check out these two short videos!

The BEST Nerf War Mission Ever

On Monday we had another massively successful Nerf War at the Kirk!  We played to the Star Wars theme this year, and one of our missions was trying to control Hoth.  This was easily the best nerf war mission we’ve ever created.

hoth

Here’s how we did it:

Supplies –

  • 1.5″ PVC pipe (you can get these pre-cut at Lowe’s; qty. 5)
  • Black tape
  • Red tape

Rules –

  • There is a 20 minute time limit for this game.
  • Students knew the location of the bases, but at the start of the game, no base was controlled.
  • There are 5 bases spread throughout the church.
  • The goal of this game is to have the most bases under your team’s control at the end of the game.
  • To control a base, a team must have the PVC pipe with their team’s color showing (black tape on top or red tape on top).
    • The PVC pipes may not move.  They have a specific spot and it stays put (versus just a general “room” that it’s in).
  • If another team captures the base, they merely flip the PVC pipe to show it is now under their control.
    • We set it up so that if the “Flag Holder” was hit, the flag goes down.  Whoever grabs it “controls” it.
  • When a player gets hit, they must go back to a respawn point before rejoining the action.
  • If a player is hit in a base, they must fight their way back into the base to rejoin their team (no free passes).

Why it worked –

  • With 5 bases and the need for constant defense, NO ONE knew who was winning, NO BASE was ever “locked up,” and NOTHING mattered until the final whistle.  This was a highly strategic game because if you control a base, who leaves to go take another one?  Who stays behind to help defend?  How do you know if you still control one or not?
  • There were 2 areas that were under constant attack, but that left the other 3 ignored at times.  So what does your team do?
  • For most of the game it was 3-2 black, then 3-2 red, then 3-2 black, etc.  I witnessed one base change hands 3 times in 60 seconds.
  • In the end, black won 4-1

Try it out!  It’s an incredibly fun way to play!